<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6148946288281114526</id><updated>2011-11-07T12:34:52.214-08:00</updated><category term='varie'/><category term='development'/><title type='text'>Knoss b-log</title><subtitle type='html'>Knoss development b-log</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://knossblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://knossblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>D3v</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6148946288281114526.post-6074565486099881946</id><published>2009-01-29T01:29:00.001-08:00</published><updated>2009-01-29T02:23:20.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><title type='text'>Nuovi concept</title><content type='html'>Alcuni concept realizzati di recente e riguardanti &lt;span style="font-weight: bold;"&gt;nuove ambientazioni esterne&lt;/span&gt; dell'area di gioco, &lt;span style="font-weight: bold;"&gt;in questi paesaggi saranno ambientate le animazioni introduttive del gioco&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Some new concept arts, realized by our concept artist Mike (in the last image). Theese concepts illustrates how the &lt;span style="font-weight: bold;"&gt;area outside the palace&lt;/span&gt; is. We'll probably use some of theese &lt;span style="font-weight: bold;"&gt;for the cinematics&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VEwyV0WFbKI/SYF5qATgziI/AAAAAAAAAGk/z8dxhQY66tI/s1600-h/cascate.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 213px; height: 320px;" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/SYF5qATgziI/AAAAAAAAAGk/z8dxhQY66tI/s320/cascate.jpg" alt="" id="BLOGGER_PHOTO_ID_5296648399307722274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF5qfMZAOI/AAAAAAAAAGs/sPFThfXSfXo/s1600-h/palazzo_knosso.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF5qfMZAOI/AAAAAAAAAGs/sPFThfXSfXo/s320/palazzo_knosso.jpg" alt="" id="BLOGGER_PHOTO_ID_5296648407599349986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Quelle che seguono sono due ambientazioni interne, la prima riguarda l'hangar sotterraneo, raggiungibile tramite l'ascensore di carico princi&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;pale. L'hangar si estende sotto la serra per cui si verificano allagamenti in alcune celle e la vegetazione riesce a penetrare. La luce è parzialmente artificiale, infatti a questa profondità penetra solo una piccola quantità di luce naturale, grazie ad un complesso sistema di specchi. Il giocatore dovrà attivare questo sistema prima di poter procedere nel gioco.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;La seconda immagine riguarda un ambiente ostile, luogo di riproduzione di alcuni esseri a 6 zampe. Si tratta di alcuni nemici semi organici che si potranno trovare nelle prime fasi di esplorazione.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The following pictures illustrates two new internal areas. The first is the hangar reachable using the main elevator, near the greenhouse. This place is a wet area illuminated with artificial light and a little bit of natural light, thanks to a mechanical system of mirrors. The player has to activate this system before proceding in this area.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;The second image is the habitat of some semi-organical enemyes. In the firsts explorations the player will have to combat against theese 6 -legs creatures.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF8ku2M16I/AAAAAAAAAG8/bywzMgLkNDI/s1600-h/aracno_city.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 320px; height: 213px;" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF8ku2M16I/AAAAAAAAAG8/bywzMgLkNDI/s320/aracno_city.jpg" alt="" id="BLOGGER_PHOTO_ID_5296651607256913826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF8ke4BokI/AAAAAAAAAG0/IQdqMWp1UTM/s1600-h/hangar.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 320px; height: 213px;" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/SYF8ke4BokI/AAAAAAAAAG0/IQdqMWp1UTM/s320/hangar.jpg" alt="" id="BLOGGER_PHOTO_ID_5296651602969600578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;L'essere a 6 zampe presenta un mix di rivestimenti meccanici ed escrescenze carnose, spesso ricoperte da peluria. Il sistema per l'ottenimento di questi filamenti pelosi è simile a quello utilizzato in "&lt;span style="font-style: italic;"&gt;Shadow Of The Colossus&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;The 6 legged creature is a mix of mechanical shells and meat pieces, sometime covered by fur. We'll use the fur system used in "&lt;span style="font-style: italic;"&gt;Shadow Of The Colossus&lt;/span&gt;". This creature has a biological brain and not a digital one; this is an important aspect for IA system, in fact the intelligence and patience vary considerably.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;- IMPORTANTE -&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Stiamo sviluppando due differenti sistemi di Intelligenza Artificiale [AI] denominati "&lt;span style="font-weight: bold; font-style: italic;"&gt;PlaySys - biobrain_AI&lt;/span&gt;" e "&lt;span style="font-weight: bold; font-style: italic;"&gt;PlaySys_digibrain_AI&lt;/span&gt;". Le differenze sono considerevoli, infatti il primo sistema è soggetto a paura, rimorso, rancore, dolore e principalmente tende a processare molte informazioni per volta, concatenandole e generando risultati spesso differenti tra loro.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Il secondo sistema è inerte alle emozioni, valuta sempre il proprio stato strutturale, ed è estremamente devoto e patriottico. Il processo di informazioni avviene molto velocemente, ma vengono elaborate una per volta ed i risultati sono molto simili tra loro.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;"La gente ritiene che le macchine sono stupide, noi stiamo lavorando su sistemi di AI che provano il contrario" ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 102, 102);"&gt;- IMPORTANT -&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);"&gt;The "&lt;span style="font-weight: bold; font-style: italic;"&gt;PlaySys - biobrain_AI&lt;/span&gt;" have little patience, feel pain, can be scared, have not so much memory and process lot of informations together always in different way.&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);"&gt;&lt;br /&gt;The "&lt;span style="font-weight: bold; font-style: italic;"&gt;PlaySys - digibrain_A&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;I&lt;/span&gt;" is very patient, doesn't feel pain but thinks always about damage percentage, have a mission and doesn't feel fear, is always honest and patriotic, process one and only one information at time (but very quickly!) and the results are always the same.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(102, 102, 102);"&gt;&lt;br /&gt;&lt;br /&gt;"People says that "machine is stupid", here at PlaySys we are working on AI system to prove the contrary" ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VEwyV0WFbKI/SYF_cJ9E3dI/AAAAAAAAAHE/SHOTxN79QPw/s1600-h/arac.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 320px; height: 213px;" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/SYF_cJ9E3dI/AAAAAAAAAHE/SHOTxN79QPw/s320/arac.jpg" alt="" id="BLOGGER_PHOTO_ID_5296654758449569234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;L'ultima immagine, non per questo meno importante...anzi! è la foto del nostro concept artist, Mike Bacchin, la mente e la mano dietro a tutti i concept che avete visto e vedrete in KNOSS&lt;br /&gt;Sulla sinistra è visibile il programmatore principale, Andrea Benedetti...sempre all'opera :)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Last but not least is the photo of our main concept designer, Mike Bacchin, he's the hand and the head behind theese concepts.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;On the left is visible our lead programmer, Andrea Benedetti...he's always working hard!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VEwyV0WFbKI/SYGBoyfAAKI/AAAAAAAAAHM/5szM7S-cXaM/s1600-h/DSCN0611.JPG" target="_blank"&gt;&lt;img style="cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/SYGBoyfAAKI/AAAAAAAAAHM/5szM7S-cXaM/s320/DSCN0611.JPG" alt="" id="BLOGGER_PHOTO_ID_5296657174510960802" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6148946288281114526-6074565486099881946?l=knossblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/6074565486099881946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/6074565486099881946'/><link rel='alternate' type='text/html' href='http://knossblog.blogspot.com/2009/01/nuovi-concept.html' title='Nuovi concept'/><author><name>D3v</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/SYF5qATgziI/AAAAAAAAAGk/z8dxhQY66tI/s72-c/cascate.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6148946288281114526.post-3491848199812267502</id><published>2008-12-15T23:37:00.000-08:00</published><updated>2009-01-29T02:23:09.553-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><title type='text'>TechDemo 0.7.7</title><content type='html'>Continua lo sviluppo di Knoss, la TechDemo è ora in versione 0.7.7 e proseguono tutte le migliorie e funzionalità.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;1-&lt;/span&gt;Per pima cosa è stata completamente riscritta la classe del giocatore/player, per garantirne l'efficienza e le funzionalità in tutte le situazioni. Nelle precedenti versioni (pre-Ludic@rena) infatti il giocatore era moddo da diversi script concatenati tra loro. Ora la classe ne garantisce la stabilità e la coerenza di funzionamento.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VEwyV0WFbKI/SUdeWflfPXI/AAAAAAAAAC0/GutzdgNKirc/s1600-h/player.JPG" target="_blank"&gt;&lt;img style="cursor: pointer; width: 138px; height: 320px;" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/SUdeWflfPXI/AAAAAAAAAC0/GutzdgNKirc/s320/player.JPG" alt="" id="BLOGGER_PHOTO_ID_5280292828644064626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;2-&lt;/span&gt;Sono state riprogettate e miglirate tutte le collisioni del primo livello. Non vi sono più punti in cui il personaggio si poteva bloccare. Sono state inoltre aggiunte delle migliorie in grado di incanalare il giocatore nelle porte. E' stata aggiunta anche la gravità, che permette al giocatore di restare fisso da terra e seguire tutti i percorso (ascensori animati inclusi).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VEwyV0WFbKI/SUdfDBU3rCI/AAAAAAAAAC8/ZeWh-npbrIw/s1600-h/col.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 320px; height: 191px;" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/SUdfDBU3rCI/AAAAAAAAAC8/ZeWh-npbrIw/s320/col.jpg" alt="" id="BLOGGER_PHOTO_ID_5280293593615412258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;3-&lt;/span&gt;Presso Ludic@rena sono stati eseguiti nuovi concept (grazie agli spettatori che si sono fermati ad assistere ai nostri "workshops"!). Sono state progettate nuove aree e diverse creature ostili. In particolare queste verranno realizzate a breve e saranno integrate nel gioco.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;4-&lt;/span&gt;Novità per quanto riguarda le ottimizzazioni dell'engine e nuovi strumenti per la gestione dell'audio, in particolare l'occlusione di emettitori sonori (nascosti da modelli 3D) e l'effetto riverbero/delay realtime. Gli stessi strumenti trovano uso in The Dreamers e i risultati sono davvero notevoli.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;5-&lt;/span&gt;Nuova mappatura del controller XBox360, ora perfettamente funzionante e d'impatto, grazie all'uso dei diversi sistemi di vibrazione.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VEwyV0WFbKI/SUddcGDbHmI/AAAAAAAAACs/92_3QaaZpNM/s1600-h/Configurazione_Controller_Knoss.jpg" target="_blank"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 249px; height: 320px;" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/SUddcGDbHmI/AAAAAAAAACs/92_3QaaZpNM/s320/Configurazione_Controller_Knoss.jpg" alt="" id="BLOGGER_PHOTO_ID_5280291825357889122" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6148946288281114526-3491848199812267502?l=knossblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/3491848199812267502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/3491848199812267502'/><link rel='alternate' type='text/html' href='http://knossblog.blogspot.com/2008/12/techdemo-077.html' title='TechDemo 0.7.7'/><author><name>D3v</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/SUdeWflfPXI/AAAAAAAAAC0/GutzdgNKirc/s72-c/player.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6148946288281114526.post-5632549405912523218</id><published>2008-11-06T03:23:00.000-08:00</published><updated>2009-01-29T02:16:47.567-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='varie'/><title type='text'>On line</title><content type='html'>Da oggi anche il sito ufficiale di &lt;span style="font-weight: bold;"&gt;Knoss è on-line&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;prossimamente sarà aggiornato quello di PlaySys (fermo dal mese di Marzo) e FINALMENTE verrà messo online il sito di "The Dreamers", da sempre uno dei nostri prodotti di punta, molto richiesto dal pubblico.&lt;br /&gt;&lt;br /&gt;Per il momento -&gt; &lt;a href="http://www.play-sys.com/knoss/"&gt;http://www.play-sys.com/knoss/&lt;/a&gt; solo in italiano, ma le immagini parlano da sole&lt;br /&gt;&lt;br /&gt;buona navigazione ;)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VEwyV0WFbKI/SRLVeGlnlnI/AAAAAAAAACg/w2LbRFPPn2U/s1600-h/home.jpg"  target="_blank"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 323px;" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/SRLVeGlnlnI/AAAAAAAAACg/w2LbRFPPn2U/s400/home.jpg" alt="" id="BLOGGER_PHOTO_ID_5265505627490719346" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6148946288281114526-5632549405912523218?l=knossblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/5632549405912523218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/5632549405912523218'/><link rel='alternate' type='text/html' href='http://knossblog.blogspot.com/2008/11/on-line.html' title='On line'/><author><name>D3v</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/SRLVeGlnlnI/AAAAAAAAACg/w2LbRFPPn2U/s72-c/home.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6148946288281114526.post-3480645996077409480</id><published>2008-11-05T09:44:00.000-08:00</published><updated>2008-11-06T08:21:16.186-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='varie'/><title type='text'>Perchè un blog?</title><content type='html'>&lt;span style="font-weight: bold;"&gt;La deadline di Knoss è sempre più vicina!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sono state fatte tantissime cose: dallo sviluppo alla preparazione dei press-kit, dal sito web alle figure sagomate dei personaggi (aventi dimensioni eccezionali di 2 mt di altezza), così abbiamo pensato di mettere in piedi anche un piccolo blog parallelo al sito web.&lt;br /&gt;&lt;br /&gt;Quì dentro posteremo con frequenza i vari aggiornamenti o le varie caratteristiche su cui stiamo lavorando; sarà un punto di riferimento con frequenza di aggiornamento maggiore rispetto al sito (e con caratteristiche tecniche per gli smanettoni ;)).&lt;br /&gt;&lt;br /&gt;Questo blog servirà anche a noi sviluppatori, per mantenere traccia dei vari errori e delle nere todo list.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6148946288281114526-3480645996077409480?l=knossblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/3480645996077409480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6148946288281114526/posts/default/3480645996077409480'/><link rel='alternate' type='text/html' href='http://knossblog.blogspot.com/2008/11/perch-un-blog.html' title='Perchè un blog?'/><author><name>D3v</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author></entry></feed>
